Thursday, October 9, 2014

EXPORTING YOUR SHAPE FROM SECOND LIFE



Over the past few weeks I’ve been talking a lot about how to setup your Second Life account, getting the credentials to be able to upload mesh into Second Life and even the proper ways of uploading into the game for successful creations.  By now I’m sure you have edited your shape to your exact liking and want to use it to build your 3d mesh items ; so that they fit your avatar perfectly.  Whether that be clothing, jewelry, animations or hair.  So I’m going to walk you through some simple steps on how to get your custom shape from Second Life into Blender.   To begin this process go ahead and log on to Second Life. One logged on the procedure to export the Character shape may vary depending on which viewer you actually use. I use the default SL Viewer.  Ensure that you have the Develop Menu in your menu bar. If you cannot see this entry, you can enable it by pressing CTRL+ALT+Q (on Windows)

 

 
Open the Develop menu and proceed to the Avatar entry


From Avatar proceed to Character tests
 

And from Character tests proceed to Appearance to XML
  

Once you have completed that, you will find your XML file in your application folder. For me it is in:

C:\Users\UserName\AppData\Roaming\SecondLife\logs\Custom_Avatar_2014.xml.


Now that you know where your custom shape is I would make a copy and paste it into a folder where you can always find it.  You can now log out of Second Life and open up Blender.  At this point you should have purchased Avastar as I suggested in earlier tutorials.  It’s a great program that makes building mesh for avatars in Open Sim games so much easier.  If you have not yet you can purchase it in Second Life at the creators shop Jass or via Paypal. Whichever way is easiest for you.
  
So you have opened your blender and installed or have installed Avastar into Blender. At the top of your tool bar you will click on add then Avastar. Your Blender will load the default avatar that is loaded by Avastar.
 
































Once your default avatar is loaded on the right hand side of your toolbar in Blender you will see the below menu click on the icon that looks like a box. Then choose the Load Shape button.


A new box will pop up for you to browse into the directory where you have saved your custom shape. Once you have found the xml file click on it and hit load.


Now you have just brought in your Second Life shape into Blender to begin creating some awesome mesh items for your avatar.  This takes about 5mins while following this tutorial however, once you do it the next time it will be over within a flash.  I hope you have been enjoying the tutorials and next week I will talk about how to put custom textures on your avatar.  Having your avatar textured will help your creations come to life.  Until then happy creating!

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