Over the past few weeks I’ve been talking a lot about how to setup your
Second Life account, getting the credentials to be able to upload mesh into
Second Life and even the proper ways of uploading into the game for successful
creations. By now I’m sure you have
edited your shape to your exact liking and want to use it to build your 3d mesh
items ; so that they fit your avatar perfectly. Whether that be clothing, jewelry, animations
or hair. So I’m going to walk you
through some simple steps on how to get your custom shape from Second Life into
Blender. To begin this process go ahead and log on to
Second Life. One logged on the procedure to export the
Character shape may vary depending on which viewer you actually use. I use the
default SL Viewer. Ensure that you have
the Develop Menu in your menu bar. If you cannot see this entry, you can enable
it by pressing CTRL+ALT+Q (on Windows)
Open the Develop menu and proceed to
the Avatar entry
From Avatar proceed to Character
tests
And from Character tests proceed to
Appearance to XML
Once you have completed that, you will find your XML file in
your application folder. For me it is in:
C:\Users\UserName\AppData\Roaming\SecondLife\logs\Custom_Avatar_2014.xml.
Now that you know where your custom shape is I would make a
copy and paste it into a folder where you can always find it. You can now log out of Second Life and open
up Blender. At this point you should
have purchased Avastar as I suggested in earlier tutorials. It’s a great program that makes building mesh
for avatars in Open Sim games so much easier.
If you have not yet you can purchase it in Second Life at the creators shop Jass or via
Paypal. Whichever way is easiest for you.
So you
have opened your blender and installed or have installed Avastar into Blender.
At the top of your tool bar you will click on add then Avastar. Your Blender
will load the default avatar that is loaded by Avastar.
Once your default avatar is loaded on the right hand side of your toolbar in Blender you will see the below menu click on the icon that looks like a box. Then choose the Load Shape button.
A new box will pop up for you to browse into the directory where you have saved your custom shape. Once you have found the xml file click on it and hit load.
Now you have just brought in your Second Life shape into Blender to begin creating some awesome mesh items for your avatar. This takes about 5mins while following this tutorial however, once you do it the next time it will be over within a flash. I hope you have been enjoying the tutorials and next week I will talk about how to put custom textures on your avatar. Having your avatar textured will help your creations come to life. Until then happy creating!
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